cmake_minimum_required(VERSION 3.5) #声明编译环境 ### 这是一个特殊处理的配置文件,同时生存so和可执行程序sqlite3 get_filename_component(MY_DIR_NAME "${CMAKE_SOURCE_DIR}" NAME) # 定义宏 POWEROAD_COMPILED_LIB add_compile_definitions(POWEROAD_COMPILED_LIB) #指定模块/程序名称 #-- 强制使用g++ project(${MY_DIR_NAME}) set(SRC_DIR "./") # 设置可执行文件名称 set(EXEC_NAME sqlite3) # 设置编译器以及输出文件路径 # 输出消息 message("--------------------------------cmake start [${PROJECT_NAME}]--------------------------------") set(CURRENT_VERSION "${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}") #通用编译选项 list(APPEND generic_compile_flags "-Wno-psabi" "-Wno-unused-result" "-Wno-narrowing") #根据环境变量配置编译参数 if ($ENV{pd_complier_name} STREQUAL "complier_arm") #配置处理器 set(CMAKE_SYSTEM_PROCESSOR arm) else() #配置处理器 set(CMAKE_SYSTEM_PROCESSOR arm64) # 设置 C++ 标准 set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() #配置系统名称 set(CMAKE_SYSTEM_NAME Linux)#配置编译器 message("-- Ready to set ${TARGET_PRODUCT} compile flags: $ENV{arm_compile_flags}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} $ENV{arm_compile_flags}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} $ENV{arm_compile_flags}") #配置sysroot路径 set(CMAKE_SYSROOT $ENV{arm_sysroot_path}) message("-- Ready to set ${TARGET_PRODUCT} sysroot path: $ENV{arm_sysroot_path}") #根据编译器类型,声明导出库路径 set(LIB_A_PATH "$ENV{PROJECT_ROOT}/out/$ENV{TARGET_PRODUCT}/lib/lib_a") set(LIB_SO_PATH "$ENV{PROJECT_ROOT}/out/$ENV{TARGET_PRODUCT}/lib/lib_so") #配置输出目录 set(LIB_EXE_OUT_PATH "$ENV{PROJECT_ROOT}/out/$ENV{TARGET_PRODUCT}/bin") message("-- Ready to set ${TARGET_PRODUCT} LIB_EXE_OUT_PATH: $ENV{LIB_EXE_OUT_PATH}") #配置查找路径 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) #--------------------设置.h与.c文件路径----------------------------------- # 设置所有include相关路径 # 添加头文件目录 include_directories(${CMAKE_SOURCE_DIR}/inc ${CMAKE_SOURCE_DIR}/../../../include/general_type) # 查找${SRC_DIR}目录下的所有*.cpp,*.c源文件,并将文件列表保存到SRC_LIST变量 file(GLOB_RECURSE SRC_LIST "${SRC_DIR}/sqlite3*.cpp" "${SRC_DIR}/pr*.c" "${SRC_DIR}/sqlite3*.c" "${SRC_DIR}/pd_sqlite.c") #遍历获取src/路径下所有的*.cpp和*.c文件列表 # 打印SRC_LIST以验证结果(可选) message("########### ${SRC_LIST}") #message("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n ${SRC_LIST} \n################################################") # 提取current目录的父目录名称 get_filename_component(PARENT_DIR "${CMAKE_SOURCE_DIR}" PATH) get_filename_component(PARENT_DIR_NAME "${PARENT_DIR}" NAME) # 根据父目录名称决定编译为静态库还是动态库 if("${PARENT_DIR_NAME}" STREQUAL "a_src") message("=========.a=======PARENT_DIR_NAME = ${PARENT_DIR_NAME}") # 设置输出静态库 add_library(sqlite3_static STATIC ${SRC_LIST}) set_target_properties(sqlite3_static PROPERTIES OUTPUT_NAME ${PROJECT_NAME}) #--------------------设置可执行文件----------------------------------- # 设置输出可执行文件 add_executable(${EXEC_NAME} ${SRC_DIR}/shell.c) target_link_libraries(${PROJECT_NAME} sqlite3_static pthread dl) # =========================设置输出路径 =============================== # #生成静态库.a文件 set_target_properties(sqlite3_static ${PROJECT_NAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${LIB_A_PATH}) #生成可执行文件 set_target_properties(sqlite3_static ${EXEC_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${LIB_EXE_OUT_PATH}) elseif("${PARENT_DIR_NAME}" STREQUAL "so_src") message("=========.so=======PARENT_DIR_NAME = ${PARENT_DIR_NAME}") # 设置输出动态库 add_library(sqlite3_shared SHARED ${SRC_LIST}) #set_target_properties(sqlite3_shared PROPERTIES OUTPUT_NAME "sqlite3" VERSION 1.0 SOVERSION 1) set_target_properties(sqlite3_shared PROPERTIES OUTPUT_NAME ${PROJECT_NAME}) #--------------------设置可执行文件----------------------------------- # 设置输出可执行文件 add_executable(${EXEC_NAME} ${SRC_DIR}/shell.c) # 链接动态库和其他依赖库 target_link_libraries(${EXEC_NAME} sqlite3_shared pthread dl) # =========================设置输出路径 =============================== # 生成动态库.so文件 set_target_properties(sqlite3_shared PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${LIB_SO_PATH}) # 在Release模式下,添加自定义命令来strip动态库 if ("${CMAKE_BUILD_TYPE}" STREQUAL "Release") set(TARGET_PATH ${LIBRARY_OUTPUT_PATH}/lib${PROJECT_NAME}.so) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND $ENV{STRIP} -s ${TARGET_PATH} COMMENT "Stripping symbols from ${TARGET_PATH}" ) endif() # 设置第二个输出路径,使用自定义命令复制文件 # 生成可执行文件 set_target_properties(${EXEC_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${LIB_EXE_OUT_PATH}) # strip if (CMAKE_BUILD_TYPE) if (${CMAKE_BUILD_TYPE} STREQUAL "Release") set(TARGET_PATH "${EXECUTABLE_OUTPUT_PATH}/${EXEC_NAME}") add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND $ENV{STRIP} -s ${TARGET_PATH}) endif() endif() # 拷贝动态库到第二个输出路径 add_custom_command( TARGET sqlite3_shared POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $ENV{BOARD_DIR}/lib/ COMMAND ${CMAKE_COMMAND} -E copy $ $ENV{BOARD_DIR}/lib COMMENT "Copying sqlite3_shared to $ENV{BOARD_DIR}/lib" ) # 设置第二个输出路径,使用自定义命令复制文件 add_custom_command( TARGET ${EXEC_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $ENV{BOARD_DIR}/bin/ COMMAND ${CMAKE_COMMAND} -E copy $ $ENV{BOARD_DIR}/bin ) else() message("=========e=======PARENT_DIR_NAME = ${PARENT_DIR_NAME}") message(FATAL_ERROR "sqlite directory not found in expected locations.") endif()